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Learn HTML5 by Creating Fun Games

You're reading from   Learn HTML5 by Creating Fun Games Learning should be fun, especially when it comes to getting to grips with HTML5 Game Development. Each chapter of this book teaches a new concept for learning HTML5 by helping you develop a relevant game. It's education without the effort.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781849696029
Length 374 pages
Edition 1st Edition
Languages
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Author (1):
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Rodrigo Silveira Rodrigo Silveira
Author Profile Icon Rodrigo Silveira
Rodrigo Silveira
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Toc

The game


As we discussed at the beginning of this chapter, there are several considerations that must be kept in mind when designing and building a game to be played on a mobile device as well as on a desktop browser. As we write this final game in this book, we will apply those principles and best practices making a game to be playable on both a mobile device and an HTML5-ready browser.

The approach taken in this particular project is to design for desktop first then add mobile-specific APIs and functionality later. The number one reason for this decision was because it is much easier to test and debug an application on a desktop browser using existing tools and common practices, then add the things needed to make the code run smoothly on mobile as well.

The final game is a traditional two-dimensional space shooter, where the player controls a single ship that can move around the screen and always shoots up in the same direction. Random enemy space ships come from all sides of the screen...

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