Arduino prototyping typically demands two general skills. The first skill is familiarity with basic C programming, while the second aspect is familiarity with electronic components. Familiarity with C language is required because the Arduino programs (known as Sketches) are written using C. While building the Arduino device prototypes will require some familiarity with basic electronics components.
This book has been written in a balanced manner. The book is for readers who know basic C programming (variables, functions, if statements, and for loops will suffice), and want to quickly jump start building device prototypes on the Arduino platform, without having to read through time-consuming documentation, tutorials, and tireless research. Additionally, the book assumes that the reader has very little familiarity with electronics and explains everything from scratch. All you need is your ''will'' to learn and the rest will be taken care by this book!
This book has been designed for the following audience:
- For an enthusiastic DIY (Do-It-Yourself) hobbyist (from schools to colleges to professionals from any walk of life)--basically anyone who wants to learn how to make microcontroller-based electronics devices.
- It can be used by technologists and engineers who want to upskill themselves in a very rapid manner and start working in the field of IoT (Internet of Things) or get introduced to Embedded Systems device prototyping.
- It can be used by university and college students as well as teachers and lecturers as part of their practical lab courseware for microcontroller-based subjects.
- It is also suitable for higher education/library material for embedded systems and/or practical engineering (computer science, electronics, electrical, instrumentation, telecommunication, and allied disciplines) lab courses.