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Kivy Blueprints

You're reading from   Kivy Blueprints Build your very own app-store-ready, multi-touch games and applications with Kivy!

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Product type Paperback
Published in Jan 2015
Publisher Packt
ISBN-13 9781783987849
Length 282 pages
Edition 1st Edition
Languages
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Toc

Connecting the dots

Our app already has a clear screen function but still draws just circles. Let's change it so that we can draw lines instead.

To follow continuous touch events (click-and-drag), we'll need to add a new event listener, on_touch_move. Every time the callback is invoked, it receives the latest point where the event occurred.

If we only had a single line going at every moment (like typically done on a desktop, since there is only one mouse pointer anyway), we could save the line we're currently drawing in self.current_line. But since we're aiming at multitouch support from the very beginning, we'll take another approach and store every line being drawn in the corresponding touch variable itself.

This works because for every continuous touch from start to end, all callbacks receive the same touch object. There is also a touch.ud property of the type dict (where ud is short for user data), which is specifically tailored to keep touch-specific attributes...

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