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iOS Game Programming Cookbook

You're reading from   iOS Game Programming Cookbook Over 45 interesting game recipes that will help you create your next enthralling game

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Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781784398255
Length 300 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. iOS Game Development FREE CHAPTER 2. SpriteKit 3. Animations and Texture 4. Particle System and Game Performance 5. Adding Music to iOS Games and an Introduction to iCloud 6. Physics Simulation 7. Adding Reality to Games 8. Introduction to Game Math and Physics 9. Autonomous Moving Agents 10. 3D Game Programming with OpenGL 11. Getting Started with Multiplayer Games 12. Implementing Multiplayer Games Index

Applying actions on sprites

Sprites are just static images with no life. So actions add that life to the sprites that make your game. Actions help in building the gameplay by moving sprites and animating them differently. An action is an object that makes the scene look alive.

Actions are applied on nodes and sprites, for example, we want to move some object that is a sprite, so we create a move action and run it on that sprite. SpriteKit automatically changes the sprite's position in a form of animation until the action is over.

All actions are implemented using a class called SKAction and different types of actions are instantiated using the class methods of the SKAction class provided for various animation functionality.

Here are the most common actions available in SpriteKit:

  • Applying transformation (translation, rotation, and scaling)
  • Changing visibility (fading in and fading out)
  • Changing the content of the sprite
  • Changing the colors of sprites
  • Removing sprites
  • Calling a block or a selector...
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