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Introduction to Programming

You're reading from   Introduction to Programming Learn to program in Java with data structures, algorithms, and logic

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Product type Paperback
Published in Jun 2018
Publisher Packt
ISBN-13 9781788839129
Length 722 pages
Edition 1st Edition
Languages
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Author (1):
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Nick Samoylov Nick Samoylov
Author Profile Icon Nick Samoylov
Nick Samoylov
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Table of Contents (21) Chapters Close

Preface 1. Java Virtual Machine (JVM) on Your Computer FREE CHAPTER 2. Java Language Basics 3. Your Development Environment Setup 4. Your First Java Project 5. Java Language Elements and Types 6. Interfaces, Classes, and Object Construction 7. Packages and Accessibility (Visibility) 8. Object-Oriented Design (OOD) Principles 9. Operators, Expressions, and Statements 10. Control Flow Statements 11. JVM Processes and Garbage Collection 12. Java Standard and External Libraries 13. Java Collections 14. Managing Collections and Arrays 15. Managing Objects, Strings, Time, and Random Numbers 16. Database Programming 17. Lambda Expressions and Functional Programming 18. Streams and Pipelines 19. Reactive Systems 20. Other Books You May Enjoy

Summary

In this chapter, you learned about one of the fundamental features of an object-oriented language – the rules of accessibility of classes, interfaces, their members, and constructors. You now can import classes and interfaces from other packages and avoid using their fully qualified names. All that discussion allowed us to introduce the central concept of OOP—encapsulation. With that, we can start an informed discussion of object-oriented design (OOD) principles.

The next chapter presents a higher-level view of Java programming. It discusses the criteria of a good design and provides a guide to the well-proven OOD principles. Each of the design principles is described in detail and illustrated using a corresponding code example.

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