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HoloLens Blueprints

You're reading from   HoloLens Blueprints Build immersive AR and Mixed Reality Applications

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787281943
Length 336 pages
Edition 1st Edition
Languages
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Authors (3):
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Manish Sharma Manish Sharma
Author Profile Icon Manish Sharma
Manish Sharma
Mallikarjuna Rao Mallikarjuna Rao
Author Profile Icon Mallikarjuna Rao
Mallikarjuna Rao
Abhijit Jana Abhijit Jana
Author Profile Icon Abhijit Jana
Abhijit Jana
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Toc

Table of Contents (11) Chapters Close

Preface 1. Digital Reality - Under the Hood FREE CHAPTER 2. HoloLens – The Most Natural Way to Interact 3. Explore HoloLens as Hologram - Scenario Identification and Sketching 4. Explore HoloLens as Hologram - Developing Application and Deploying on Device 5. Remote Monitoring of Smart Building(s) Using HoloLens - Scenario Identification and Sketching 6. Remote Monitoring of Smart Building(s) Using HoloLens - Developing Application and Deploying on Device 7. Build End-to-End Retail Solution - Scenario Identification and Sketching 8. Build End-to-End Retail Scenario - Developing Application and Deploying on Device 9. Possibilities 10. Microsoft HoloLens in Enterprise

Getting started - creating a new project


To start with, we will create a new project in Unity by following these steps:

  1. Run a new instance of Unity3D.
  2. Create a new 3D Project by providing a Project Name and all other required details.
  3. Click on Create Project.

Creating an explore HoloLens project in Unity

This will launch the Unity editor with a newly created project. Before we get into the details of holographic app development, as a developer we must have a basic level of understanding of the Unity editor. Let's have a quick look into some of the important aspects of the Unity environment and some of the Core concepts of Unity that you will be using very often while working with Unity.

The Unity3D basics

In this section, we will quickly have a look at some of the major components of user interfaces for the Unity editor. We will also go through some of the Core concepts of 3D Modelling and Scripting related with Unity3D.

The Core interface

The Core of the Unity3D interface consists of five main panels...

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