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Haxe Game Development Essentials

You're reading from   Haxe Game Development Essentials Create games on multiple platforms from a single codebase using Haxe and the HaxeFlixel engine

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785289781
Length 188 pages
Edition 1st Edition
Concepts
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Toc

Table of Contents (10) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Building a New Game 3. Dealing with Menus and Screen Flow 4. Delving into Animations and Gameplay 5. Adding Sound 6. Working with Configuration Files 7. Deploying to Multiple Platforms 8. What's Next? Index

Chapter 6. Working with Configuration Files

In this chapter, we're going to use a JSON configuration file to give enemies unique movement patterns and use an XML file to make our user interface text easily changeable. Adding movement patterns to enemies will make the game feel fairer to players instead of being purely random. This will also give us a way to easily add new content to the game without writing new code.

These two changes will also make the game updates and changes more accessible, allowing people who aren't programmers to work directly on the game.

Here's a rundown of the sections in this chapter:

  • JSON versus XML
  • Project updates
  • Understanding the JSON configuration file
  • Building the enemy spawner
  • Adding movement patterns to enemies
  • Updating PlayState
  • Understanding the XML file
  • Pulling string data from XML
  • Replacing strings
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