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Haxe Game Development Essentials

You're reading from   Haxe Game Development Essentials Create games on multiple platforms from a single codebase using Haxe and the HaxeFlixel engine

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785289781
Length 188 pages
Edition 1st Edition
Concepts
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Toc

Table of Contents (10) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Building a New Game 3. Dealing with Menus and Screen Flow 4. Delving into Animations and Gameplay 5. Adding Sound 6. Working with Configuration Files 7. Deploying to Multiple Platforms 8. What's Next? Index

Chapter 3. Dealing with Menus and Screen Flow

In this chapter, we'll add the UI and screen flow for our game. We'll start by building the splash screen that will appear when the game first loads, then we'll revisit the level end screen and make it look cooler. Finally, we'll update our in-game heads-up display (HUD).

Throughout the chapter, we'll also use some cool HaxeFlixel features that will easily make our UI feel more exciting.

Here's a rundown of the sections in this chapter:

  • Project updates
  • Building the splash screen
  • Updating the level end screen
  • Adding the new game HUD
  • Adding the HUD to the game
  • Project updates

To start, we'll update our project by adding the new art assets and changing our default FlxState class.

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