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Hands-On Unity 2022 Game Development

You're reading from   Hands-On Unity 2022 Game Development Learn to use the latest Unity 2022 features to create your first video game in the simplest way possible

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Product type Paperback
Published in Oct 2022
Publisher Packt
ISBN-13 9781803236919
Length 712 pages
Edition 3rd Edition
Languages
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Author (1):
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Nicolas Alejandro Borromeo Nicolas Alejandro Borromeo
Author Profile Icon Nicolas Alejandro Borromeo
Nicolas Alejandro Borromeo
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Table of Contents (23) Chapters Close

Preface 1. Creating a Unity Project FREE CHAPTER 2. Editing Scenes and Game Objects 3. Grayboxing with Terrain and ProBuilder 4. Importing and Integrating Assets 5. Introduction to C# and Visual Scripting 6. Implementing Movement and Spawning 7. Physics Collisions and Health System 8. Win and Lose Conditions 9. Implementing Game AI for Building Enemies 10. Materials and Effects with URP and Shader Graph 11. Visual Effects with Particle Systems and Visual Effect Graph 12. Lighting Using the Universal Render Pipeline 13. Full-Screen Effects with Post-Processing 14. Sound and Music Integration 15. User Interface Design 16. Creating a UI with the UI Toolkit 17. Creating Animations with Animator, Cinemachine, and Timeline 18. Optimization with Profiler, Frame Debugger, and Memory Profiler 19. Generating and Debugging an Executable 20. Augmented Reality in Unity 21. Other Books You May Enjoy
22. Index

Introducing shaders and URP

We created Materials in Part 1 of the book, but we never discussed how they internally work and why their Shader property is important. In this first section of this chapter, we will be exploring the concept of a shader as a way to program the video card to achieve custom visual effects. We will also be discussing how URP works with those shaders, and the default shaders it provides.

In this section, we will cover the following concepts related to shaders:

  • Shader Pipeline
  • Render Pipeline and URP
  • URP built-in shaders

Let’s start by discussing how a shader modifies the Shader Pipeline to achieve effects.

Shader Pipeline

Whenever a video card renders a 3D model, it needs different information to process, such as a Mesh, Textures, the transform of the object (position, rotation, and scale), and lights that affect that object. With that data, the video card must output the pixels of the object into the back...

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