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Hands-On Unity 2022 Game Development

You're reading from   Hands-On Unity 2022 Game Development Learn to use the latest Unity 2022 features to create your first video game in the simplest way possible

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Product type Paperback
Published in Oct 2022
Publisher Packt
ISBN-13 9781803236919
Length 712 pages
Edition 3rd Edition
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Author (1):
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Nicolas Alejandro Borromeo Nicolas Alejandro Borromeo
Author Profile Icon Nicolas Alejandro Borromeo
Nicolas Alejandro Borromeo
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Table of Contents (23) Chapters Close

Preface 1. Creating a Unity Project FREE CHAPTER 2. Editing Scenes and Game Objects 3. Grayboxing with Terrain and ProBuilder 4. Importing and Integrating Assets 5. Introduction to C# and Visual Scripting 6. Implementing Movement and Spawning 7. Physics Collisions and Health System 8. Win and Lose Conditions 9. Implementing Game AI for Building Enemies 10. Materials and Effects with URP and Shader Graph 11. Visual Effects with Particle Systems and Visual Effect Graph 12. Lighting Using the Universal Render Pipeline 13. Full-Screen Effects with Post-Processing 14. Sound and Music Integration 15. User Interface Design 16. Creating a UI with the UI Toolkit 17. Creating Animations with Animator, Cinemachine, and Timeline 18. Optimization with Profiler, Frame Debugger, and Memory Profiler 19. Generating and Debugging an Executable 20. Augmented Reality in Unity 21. Other Books You May Enjoy
22. Index

Implementing spawning

We have created lots of objects in the editor that define our level, but once the game begins, and according to the player’s actions, new objects must be created to better fit the scenarios generated by player interaction. Enemies might need to appear after a while, or bullets must be created according to the player’s input; even when enemies die, there’s a chance of spawning a power-up. This means that we cannot create all the necessary objects beforehand but should create them dynamically, and that’s done through scripting.

In this section, we will examine the following spawning concepts:

  • Spawning objects
  • Timing actions
  • Destroying objects

We will start seeing the Unity Instantiate function, which allows us to create instances of Prefabs at runtime, such as when pressing a key, or in a time-based fashion, such as making our enemy spawn bullets once every certain amount of time. Also, we will learn...

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