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Hands-On Reinforcement Learning for Games

You're reading from   Hands-On Reinforcement Learning for Games Implementing self-learning agents in games using artificial intelligence techniques

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Product type Paperback
Published in Jan 2020
Publisher Packt
ISBN-13 9781839214936
Length 432 pages
Edition 1st Edition
Languages
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (19) Chapters Close

Preface 1. Section 1: Exploring the Environment
2. Understanding Rewards-Based Learning FREE CHAPTER 3. Dynamic Programming and the Bellman Equation 4. Monte Carlo Methods 5. Temporal Difference Learning 6. Exploring SARSA 7. Section 2: Exploiting the Knowledge
8. Going Deep with DQN 9. Going Deeper with DDQN 10. Policy Gradient Methods 11. Optimizing for Continuous Control 12. All about Rainbow DQN 13. Exploiting ML-Agents 14. DRL Frameworks 15. Section 3: Reward Yourself
16. 3D Worlds 17. From DRL to AGI 18. Other Books You May Enjoy

Summary

In this chapter, we first introduced ourselves to the world of RL. We looked at what makes RL so unique and why it makes sense for games. After that, we explored the basic terminology and history of modern RL. From there, we looked to the foundations of RL and the Markov decision process, where we discovered what makes an RL problem. Then we looked to building our first learner a value learner that calculated the values of states on an action. This led us to uncover the need for exploration and exploitation and the dilemma that constantly challenges RL implementers. Next, we jumped in and discovered the full Q-learning equation and how to build a Q-learner, where we later realized that the full Q equation was beyond what we needed for our unconnected state environment. We then reverted our Q learned back into a value learner and watched it solve the contextual bandit problem.

In the next chapter, we will continue from where we left off and look into how rewards are discounted with the Bellman equation, as well as look at the many other improvements dynamic programming has introduced to RL.

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Hands-On Reinforcement Learning for Games
Published in: Jan 2020
Publisher: Packt
ISBN-13: 9781839214936
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