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Hands-On High Performance with Go

You're reading from   Hands-On High Performance with Go Boost and optimize the performance of your Golang applications at scale with resilience

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Product type Paperback
Published in Mar 2020
Publisher Packt
ISBN-13 9781789805789
Length 406 pages
Edition 1st Edition
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Author (1):
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Bob Strecansky Bob Strecansky
Author Profile Icon Bob Strecansky
Bob Strecansky
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Toc

Table of Contents (20) Chapters Close

Preface 1. Section 1: Learning about Performance in Go
2. Introduction to Performance in Go FREE CHAPTER 3. Data Structures and Algorithms 4. Understanding Concurrency 5. STL Algorithm Equivalents in Go 6. Matrix and Vector Computation in Go 7. Section 2: Applying Performance Concepts in Go
8. Composing Readable Go Code 9. Template Programming in Go 10. Memory Management in Go 11. GPU Parallelization in Go 12. Compile Time Evaluations in Go 13. Section 3: Deploying, Monitoring, and Iterating on Go Programs with Performance in Mind
14. Building and Deploying Go Code 15. Profiling Go Code 16. Tracing Go Code 17. Clusters and Job Queues 18. Comparing Code Quality Across Versions 19. Other Books You May Enjoy

Data Structures and Algorithms

Data structures and algorithms are the basic units of building software, notably complex, performance software. Understanding them helps us think about how to impactfully organize and manipulate data in order to write effective, performant software. This chapter will include explanations of different data structures and algorithms, as well as how their Big O notation is impacted.

As we mentioned in Chapter 1, Introduction to Performance in Go, design-level decisions very often have the most measurable impact on performance. The least expensive calculation is the one you don't have to make – if you work toward optimizing your design early on while architecting your software, you can save yourself from a lot of performance penalties down the line.

In this chapter, we will be discussing the following topics:

  • Benchmarking by utilizing Big...
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