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Hands-On Design Patterns with Java

You're reading from   Hands-On Design Patterns with Java Learn design patterns that enable the building of large-scale software architectures

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Product type Paperback
Published in Apr 2019
Publisher Packt
ISBN-13 9781789809770
Length 360 pages
Edition 1st Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Table of Contents (15) Chapters Close

Preface 1. Section 1: Introducing Design Patterns
2. Unified Modeling Language Primer FREE CHAPTER 3. Object-Oriented Design Patterns 4. Section 2: Original Design Patterns
5. Behavioral Design Patterns 6. Creational Design Patterns 7. Structural Design Patterns 8. Section 3: New Design Patterns
9. Architectural Patterns - Part I 10. Architectural Patterns - Part II 11. Functional Design Patterns 12. Reactive Design Patterns 13. Assessments 14. Other Books You May Enjoy

Introduction to object-oriented programming

Object-Oriented Programming (OOP) has been around for a couple of decades now, and most software developers are familiar with at least one OOP language, such as C or Java. The introduction of OOP represented a significant computer programming paradigm shift from the prevailing procedural programming technique. With OOP programming, the focus is on objects, and the focus of procedural programming is on procedures. For example, a procedural programming approach to a bicycle management information system would focus on the procedures that the system might perform. The OOP approach would focus on the bicycle and model it as an object. With the physical bicycle represented as an OOP object, we can define characteristics of the object and what behaviors can be taken with respect to the bicycle object.

In this section, we will cover the basics...

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