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Hands-On Design Patterns with C++

You're reading from   Hands-On Design Patterns with C++ Solve common C++ problems with modern design patterns and build robust applications

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Product type Paperback
Published in Jan 2019
Publisher Packt
ISBN-13 9781788832564
Length 512 pages
Edition 1st Edition
Languages
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Author (1):
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Fedor G. Pikus Fedor G. Pikus
Author Profile Icon Fedor G. Pikus
Fedor G. Pikus
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Toc

Table of Contents (21) Chapters Close

Preface 1. An Introduction to Inheritance and Polymorphism FREE CHAPTER 2. Class and Function Templates 3. Memory Ownership 4. Swap - From Simple to Subtle 5. A Comprehensive Look at RAII 6. Understanding Type Erasure 7. SFINAE and Overload Resolution Management 8. The Curiously Recurring Template Pattern 9. Named Arguments and Method Chaining 10. Local Buffer Optimization 11. ScopeGuard 12. Friend Factory 13. Virtual Constructors and Factories 14. The Template Method Pattern and the Non-Virtual Idiom 15. Singleton - A Classic OOP Pattern 16. Policy-Based Design 17. Adapters and Decorators 18. The Visitor Pattern and Multiple Dispatch 19. Assessments 20. Other Books You May Enjoy

Chapter 4

  • What does swap do?

The swap function exchanges the state of the two objects. After the swap call, the objects should remain unchanged, except for the names they are accessed by.

  • How is swap used in exception-safe programs?

Swap is usually employed in programs that provide commit-or-rollback semantics; a temporary copy of the result is created first, then swapped into its final destination only if no errors were detected.

  • Why should the swap function be non-throwing?

The use of swap to provide commit-or-rollback semantics assumes that the swap operation itself cannot throw an exception or otherwise fail and leave the swapped objects in an undefined state.

  • Should a member or a non-member implementation of swap be preferred?

A non-member swap function should always be provided, to ensure that the calls to non-member swap are executed correctly. A member swap function...

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