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Go Programming - From Beginner to Professional

You're reading from   Go Programming - From Beginner to Professional Learn everything you need to build modern software using Go

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Product type Paperback
Published in Mar 2024
Publisher Packt
ISBN-13 9781803243054
Length 680 pages
Edition 2nd Edition
Languages
Tools
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Author (1):
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Samantha Coyle Samantha Coyle
Author Profile Icon Samantha Coyle
Samantha Coyle
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Toc

Table of Contents (30) Chapters Close

Preface 1. Part 1: Scripts
2. Chapter 1: Variables and Operators FREE CHAPTER 3. Chapter 2: Command and Control 4. Chapter 3: Core Types 5. Chapter 4: Complex Types 6. Part 2: Components
7. Chapter 5: Functions – Reduce, Reuse, and Recycle 8. Chapter 6: Don’t Panic! Handle Your Errors 9. Chapter 7: Interfaces 10. Chapter 8: Generic Algorithm Superpowers 11. Part 3: Modules
12. Chapter 9: Using Go Modules to Define a Project 13. Chapter 10: Packages Keep Projects Manageable 14. Chapter 11: Bug-Busting Debugging Skills 15. Chapter 12: About Time 16. Part 4: Applications
17. Chapter 13: Programming from the Command Line 18. Chapter 14: File and Systems 19. Chapter 15: SQL and Databases 20. Part 5: Building For The Web
21. Chapter 16: Web Servers 22. Chapter 17: Using the Go HTTP Client 23. Part 6: Professional
24. Chapter 18: Concurrent Work 25. Chapter 19: Testing 26. Chapter 20: Using Go Tools 27. Chapter 21: Go in the Cloud 28. Index 29. Other Books You May Enjoy

Duck typing

We have been basically doing what is called duck typing. Duck typing is a test in computer programming: If it looks like a duck, swims like a duck, and quacks like a duck, then it must be a duck. If a type matches an interface, then you can use that type wherever that interface is used. Duck typing is matching a type based upon methods, rather than the expected type:

type Speaker interface {
  Speak() string
}

Anything that matches the Speak() method can be a Speaker{} interface. When implementing an interface, we are essentially conforming to that interface by having the required method sets:

package main
import (
  "fmt"
)
type Speaker interface {
  Speak() string
}
type cat struct {
}
func main() {
  c := cat{}
  fmt.Println(c.Speak())
}
func (c cat) Speak() string {
  return "Purr Meow"
}

cat matches the Speak() method of the Speaker{} interface, so a cat is a Speaker{}:

package...
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