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.Go Programming Blueprints

You're reading from   .Go Programming Blueprints Build real-world, production-ready solutions in Go using cutting-edge technology and techniques

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786468949
Length 394 pages
Edition 2nd Edition
Languages
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Author (1):
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Mat Ryer Mat Ryer
Author Profile Icon Mat Ryer
Mat Ryer
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Toc

Table of Contents (13) Chapters Close

Preface 1. Chat Application with Web Sockets 2. Adding User Accounts FREE CHAPTER 3. Three Ways to Implement Profile Pictures 4. Command-Line Tools to Find Domain Names 5. Building Distributed Systems and Working with Flexible Data 6. Exposing Data and Functionality through a RESTful Data Web Service API 7. Random Recommendations Web Service 8. Filesystem Backup 9. Building a Q&A Application for Google App Engine 10. Micro-services in Go with the Go kit Framework 11. Deploying Go Applications Using Docker Appendix. Good Practices for a Stable Go Environment

Google App Engine users


Another service we are going to make use of is the Google App Engine Users API, which provides the authentication of Google accounts (and Google Apps accounts).

Create a new file called users.go and add the following code:

type User struct { 
  Key *datastore.Key `json:"id" datastore:"-"` 
  UserID string `json:"-"` 
  DisplayName string `json:"display_name"` 
  AvatarURL string `json:"avatar_url"` 
  Score int `json:"score"` 
} 

Similar to the Question struct, we have Key and a few fields that make up the User entity. This struct represents an object that belongs to our application that describes a user; we will have one for every authenticated user in our system, but this isn't the same user object that we'll get from the Users API.

Importing the https://godoc.org/google.golang.org/appengine/user package and calling the user.Current(context.Context) function will return either nil (if no user is authenticated) or a user.User object. This object belongs to the Users...

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