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Getting Started with Unity 2018

You're reading from   Getting Started with Unity 2018 A Beginner's Guide to 2D and 3D game development with Unity

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830102
Length 336 pages
Edition 3rd Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Table of Contents (16) Chapters Close

Preface 1. Downloading and Installing Unity FREE CHAPTER 2. The Unity Interface 3. Designing the Game 4. Creating Our Terrain 5. Lights, Cameras, and Shadows 6. Creating and Importing 3D Objects for Our Game 7. Implementing Our Player Character 8. Implementing Our Non-Player Characters 9. Adding a Heads-Up Display 10. Scripting Our Points System 11. Scripting Victory and Defeat 12. Adding Audio and Visual Effects to Our Game 13. Optimizing Our Game for Deployment 14. Virtual Reality 15. Other Books You May Enjoy

Designing the Game

In Chapter 2, The Unity Interface, we examined Unity's user interface and paid specific attention to the most commonly used components that include: menus, Scene view, Game view, Project window, Hierarchy window, Inspector window, Toolbar, and Layouts. Becoming familiar with Unity's interface gives us the confidence to move forward with the game engine and to explore additional interface components as we introduce new functionality necessary to create our game.

In this chapter we will design our game, Cucumber Beetle, so that we can create a development plan. Our game design will include all the functionality we want in our game, the player character, the non-player characters, game assets, animations, and more. We will use screen mock-ups, as well as narrative, to document our game's design. We will look at related concepts regarding using...

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