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Game Programming Using Qt Beginner's Guide

You're reading from   Game Programming Using Qt Beginner's Guide A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782168874
Length 512 pages
Edition 1st Edition
Tools
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Authors (2):
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Lorenz Haas Lorenz Haas
Author Profile Icon Lorenz Haas
Lorenz Haas
Witold Wysota Witold Wysota
Author Profile Icon Witold Wysota
Witold Wysota
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Qt Core Essentials 5. Graphics with Qt 6. Graphics View 7. Networking 8. Scripting 9. Qt Quick Basics 10. Qt Quick A. Pop Quiz Answers Index

Time for action – rotating and scaling a picture by pinching

Start a new Qt Quick UI project. In the QML file, delete everything but the external item. Then, add an image to the UI and make it centered in its parent:

Image {
  id: image
  anchors.centerIn: parent
  source: "wilanow.jpg"
}

Now, we will add a PinchArea element. This kind of item can be used in two ways–either by manually implementing signal handlers onPinchStarted, onPinchUpdated, and onPinchFinished to have total control over the functionality of the gesture or by using a simplified interface similar to the drag property of MouseArea. Since the simplified interface does exactly what we want, there is no need to handle pinch events manually. Let's add the following declaration to the file:

PinchArea {
  anchors.fill: parent
  pinch {
    target: image
    minimumScale: 0.2; maximumScale: 2.0
    minimumRotation: -90; maximumRotation: 90
  }
}

You'll get an output similar to the following screenshot...

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