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Game Programming Using Qt Beginner's Guide

You're reading from   Game Programming Using Qt Beginner's Guide A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782168874
Length 512 pages
Edition 1st Edition
Tools
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Authors (2):
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Lorenz Haas Lorenz Haas
Author Profile Icon Lorenz Haas
Lorenz Haas
Witold Wysota Witold Wysota
Author Profile Icon Witold Wysota
Witold Wysota
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Qt Core Essentials 5. Graphics with Qt 6. Graphics View 7. Networking 8. Scripting 9. Qt Quick Basics 10. Qt Quick A. Pop Quiz Answers Index

Time for action – custom-painted widgets

Let's immediately use our new skills in practice!

Start by creating a new Qt Widgets Application in Qt Creator, choosing QWidget as the base class, and making sure the Generate Form box is unchecked.

Switch to the header file for the newly created class, add a protected section to the class and type void paintEvent for the section. Then press Ctrl + spacebar on your keyboard and Creator will suggest the parameters for the method. You should end up with the following code:

protected:
    void paintEvent(QPaintEvent *);

Creator will leave the cursor positioned right before the semicolon. Pressing Alt + Enter will open the refactoring menu, letting you add the definition in the implementation file. The standard code for a paint event is one that instantiates a painter on the widget, as shown:

void Widget::paintEvent(QPaintEvent *)
{
  QPainter painter(this);
}

If you run this code, the widget will remain blank. Now we can start adding the actual...

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