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Game Programming Using Qt Beginner's Guide

You're reading from   Game Programming Using Qt Beginner's Guide A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782168874
Length 512 pages
Edition 1st Edition
Tools
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Authors (2):
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Lorenz Haas Lorenz Haas
Author Profile Icon Lorenz Haas
Lorenz Haas
Witold Wysota Witold Wysota
Author Profile Icon Witold Wysota
Witold Wysota
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Qt Core Essentials 5. Graphics with Qt 6. Graphics View 7. Networking 8. Scripting 9. Qt Quick Basics 10. Qt Quick A. Pop Quiz Answers Index

Time for action – serialization of a custom structure

Let's perform another small exercise by implementing functions that are required to use QDataStream to serialize the same simple structure that contains the player information that we used for text streaming:

struct Player {
  QString name;
  qint64 experience;
  QPoint position;
  char direction;
};

For this, two functions need to be implemented, both returning a QDataStream reference that was taken earlier as an argument to the call. Apart from the stream itself, the serialization operator accepts a constant reference to the class that is being saved. The most simple implementation just streams each member into the stream and returns the stream afterwards:

QDataStream& operator<<(QDataStream &stream, const Player &p) {
  stream << p.name;
  stream << p.experience;
  stream << p.position;
  stream << p.direction;
  return stream;
}

Complementary to this, deserializing is done by implementing...

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