In this section of the book, we will review some notable patterns that we didn't use while programming our game as they are designed for more general use cases. These patterns are good to know and could help Unity developers in solving various architectural issues.
This section comprises the following chapters:
- Chapter 14, Adapting Systems with an Adapter
- Chapter 15, Concealing Complexity with a Façade Pattern
- Chapter 16, Managing Dependencies with the Service Locator Pattern