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Game Development Patterns with Godot 4

You're reading from   Game Development Patterns with Godot 4 Create resilient game systems using industry-standard solutions in Godot

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Product type Paperback
Published in Jan 2025
Publisher Packt
ISBN-13 9781835880289
Length 304 pages
Edition 1st Edition
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Author (1):
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Henrique Campos Henrique Campos
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Henrique Campos
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Object-Oriented Design Principles
2. Chapter 1: Understanding Object-Oriented Design FREE CHAPTER 3. Chapter 2: Learning the Four Fundamental Pillars 4. Chapter 3: Creating SOLID Design Solutions 5. Chapter 4: Favoring Composition Over Inheritance 6. Part 2: Basic Design Patterns
7. Chapter 5: Maintaining Global States with the Singleton Pattern 8. Chapter 6: Decoupling Objects with the Observer Pattern 9. Chapter 7: Spawning Game Objects with the Factory Pattern 10. Chapter 8: Changing Object Behavior with the State Pattern 11. Chapter 9: Designing Actors with the Command Pattern 12. Part 3: Advanced Design Patterns
13. Chapter 10: Implementing AI with the Strategy Pattern 14. Chapter 11: Creating a Power-Up System with the Decorator Pattern 15. Chapter 12: Cross-Fading Transitions with the Service Locator Pattern 16. Chapter 13: Improving Game Feel with the Event Queue Pattern 17. Index 18. Other Books You May Enjoy

Favoring Composition Over Inheritance

Throughout the past chapters, we have seen a recurrent topic: the idea that we should favor composition over inheritance is a fundamental idea to keep in mind when developing a good reusable code base. Weirdly, we have a fundamental object-oriented programming (OOP) pillar for inheritance, but we don’t have one for composition, right?

In OOP, one effective design strategy is to favor composition over inheritance. This approach suggests building objects using combinations of smaller, reusable components instead of forming rigid class hierarchies through inheritance. Composition offers a range of benefits, such as increased flexibility, simpler code maintenance, and dynamic adaptability during runtime. This chapter will explore why composition often provides a more modular and adaptable framework, especially useful in scenarios where requirements might evolve during production.

Inheritance has been a fundamental aspect of OOP, but it...

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