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Game Development Patterns with Godot 4

You're reading from   Game Development Patterns with Godot 4 Create resilient game systems using industry-standard solutions in Godot

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Product type Paperback
Published in Jan 2025
Publisher Packt
ISBN-13 9781835880289
Length 304 pages
Edition 1st Edition
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Author (1):
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Henrique Campos Henrique Campos
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Henrique Campos
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Object-Oriented Design Principles
2. Chapter 1: Understanding Object-Oriented Design FREE CHAPTER 3. Chapter 2: Learning the Four Fundamental Pillars 4. Chapter 3: Creating SOLID Design Solutions 5. Chapter 4: Favoring Composition Over Inheritance 6. Part 2: Basic Design Patterns
7. Chapter 5: Maintaining Global States with the Singleton Pattern 8. Chapter 6: Decoupling Objects with the Observer Pattern 9. Chapter 7: Spawning Game Objects with the Factory Pattern 10. Chapter 8: Changing Object Behavior with the State Pattern 11. Chapter 9: Designing Actors with the Command Pattern 12. Part 3: Advanced Design Patterns
13. Chapter 10: Implementing AI with the Strategy Pattern 14. Chapter 11: Creating a Power-Up System with the Decorator Pattern 15. Chapter 12: Cross-Fading Transitions with the Service Locator Pattern 16. Chapter 13: Improving Game Feel with the Event Queue Pattern 17. Index 18. Other Books You May Enjoy

Learning the Four Fundamental Pillars

Now that you understand what object-oriented design and Object-Oriented Programming (OOP) are, and what the approach we are taking toward them is, it is time to present the four fundamental pillars that allow us to design and implement OOP solutions to you.

In this chapter, we will understand why abstraction is the very core of design and how to create good abstractions so you can focus on the class goal instead of wasting time and energy thinking about implementation details.

We will also see how encapsulation walks hand-in-hand with abstraction by preventing user classes from accessing implementation details on the designed class. Furthermore, we’ll see why we should also prevent user classes from directly making mutations on the class.

Then, we will talk about inheritance, a topic that causes the most heated debates about OOP. Inheritance is both OOP’s core feature and its nemesis unless you understand its underlying principles...

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