Summary
In this chapter, we learned about the Event Queue pattern and how it can be used to enhance game feel, especially in action-based games. We started by exploring the importance of player input and how precise timing can make or break the experience, particularly in high-action sequences. The Event Queue pattern allows us to store events, such as player inputs, as a queue to process them later, ensuring that no inputs are missed, even if they happen slightly before or after the optimal time. This concept of buffering events allows for forgiving design features, such as jump buffering, making gameplay more responsive and player-friendly.
We explored the benefits of decoupling events from the exact moment they happened, which is especially useful when things happen in quick succession. This pattern ensures that actions are processed in order without losing important inputs. By implementing an event queue, we also created a system where the game can handle inputs asynchronously...