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Game Development Patterns with Godot 4

You're reading from   Game Development Patterns with Godot 4 Create resilient game systems using industry-standard solutions in Godot

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Product type Paperback
Published in Jan 2025
Publisher Packt
ISBN-13 9781835880289
Length 304 pages
Edition 1st Edition
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Author (1):
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Henrique Campos Henrique Campos
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Henrique Campos
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Object-Oriented Design Principles
2. Chapter 1: Understanding Object-Oriented Design FREE CHAPTER 3. Chapter 2: Learning the Four Fundamental Pillars 4. Chapter 3: Creating SOLID Design Solutions 5. Chapter 4: Favoring Composition Over Inheritance 6. Part 2: Basic Design Patterns
7. Chapter 5: Maintaining Global States with the Singleton Pattern 8. Chapter 6: Decoupling Objects with the Observer Pattern 9. Chapter 7: Spawning Game Objects with the Factory Pattern 10. Chapter 8: Changing Object Behavior with the State Pattern 11. Chapter 9: Designing Actors with the Command Pattern 12. Part 3: Advanced Design Patterns
13. Chapter 10: Implementing AI with the Strategy Pattern 14. Chapter 11: Creating a Power-Up System with the Decorator Pattern 15. Chapter 12: Cross-Fading Transitions with the Service Locator Pattern 16. Chapter 13: Improving Game Feel with the Event Queue Pattern 17. Index 18. Other Books You May Enjoy

Implementing the Strategy pattern in Godot

Once our project progresses and reaches a stage where the game designer can fully express their ideas, the code base has matured into a healthy state. We’re now at a point where implementation details are merely that – details. The game designer made many improvements alone and they managed the code very well. This is one of the most important byproducts of making good code bases. When the code base is well structured, the team can follow up with its architecture by themselves, promoting less work on our end.

At this point, the game designer is thinking about making the Bumping Pig enemy smarter and the game world more alive by allowing the Bumping Pig to interact more with the environment. Well, let’s take a look at their current request so that we understand what they want and how we can help them solve this.

Hello! It’s your friendly neighborhood game designer.

Our project is finally taking shape...

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