Technical requirements
Throughout this book, we will use the projects presented in the official repository. Each chapter has its distinct folder named after the chapter. Inside the chapter’s folder, you will find two sub-folders:
start/
final/
To follow along with the chapter’s instructions, use the project files available inside the start
folder. You can use the files presented in the final
folder as a reference in case you feel lost or get errors or bugs through the process of following the instructions. You can download the repository files at https://github.com/PacktPublishing/Game-Development-Patterns-with-Godot-4.
For this book, you will also need, of course, Godot Engine version 4.3 and beyond, which you can find at https://godotengine.org/download/archive/4.3-stable/.
On top of that, it’s recommended that you have a computer with dedicated video drives due to Godot Engine’s Vulkan render. All the projects are under the Compatibility...