The ThirdPersonCharacter Blueprint class
Let’s take a look at the ThirdPersonCharacter
Blueprint class, which is the Blueprint that represents the character that the player controls, and look at the Actor Components that it contains.
Go to the ThirdPersonCPP | Blueprints directory inside the Content Browser window and open the ThirdPersonCharacter asset:
Figure 1.48 – The ThirdPersonCharacter Blueprint class
Previously, when we introduced the Components window inside the Blueprint editor, we mentioned Actor Components.
Actor Components are entities that must live inside an Actor and allow you to spread the logic of your Actor into several different Actor Components. In this Blueprint, we can see that there are four visually represented Actor Components:
- A Skeletal Mesh Component, which shows the UE5 mannequin
- A Camera Component, which shows where the player will be able to see the game from
- An Arrow Component, which...