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Delphi GUI Programming with FireMonkey

You're reading from   Delphi GUI Programming with FireMonkey Unleash the full potential of the FMX framework to build exciting cross-platform apps with Embarcadero Delphi

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Product type Paperback
Published in Oct 2020
Publisher Packt
ISBN-13 9781788624176
Length 546 pages
Edition 1st Edition
Languages
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Author (1):
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Andrea Magni Andrea Magni
Author Profile Icon Andrea Magni
Andrea Magni
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Delphi GUI Programming Frameworks
2. Introducing the FireMonkey Framework FREE CHAPTER 3. Exploring Similarities and Differences with VCL 4. Section 2: The FMX Framework in Depth
5. Mastering Basic Components 6. Discovering Lists and Advanced Components 7. Using FireDAC in FMX Applications 8. Implementing Data Binding 9. Understanding FMX Style Concept 10. Divide and Conquer with TFrameStand 11. Building Responsive UIs 12. Orchestrating Transitions and Animations 13. Section 3: Pushing to The Top: Advanced Topics
14. Building Responsive Applications 15. Exploring Cross-Platform Services 16. Learning about FMX 3D Capabilities 17. Other Books You May Enjoy

TPathAnimation

The last kind of animation we are going to cover is TPathAnimation. Vector graphic definition is a large topic and it's way beyond the purpose of this book. For now, we'll focus on the fact that we may want to animate a visual object so that it follows a certain path.

Specifically, we are going to talk about animating the position (and possibly the rotation) of the object; we won't be addressing any other properties, as we have done for the other animations we've covered. TPathAnimation does not inherit from TCustomPropertyAnimation, even though it addresses some of the properties of the target object. The addressed properties (Position and RotationAngle) are simply hard-wired into the animation object.

First of all, we need some SVG data defining the path. There are a number of SVG editors out there, but one of the most popular ones is InkScape (https://inkscape.org). We can use one of the available tools in the editor to draw a line (I've...

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