Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
CryENGINE Game Programming with C++, C#, and Lua

You're reading from   CryENGINE Game Programming with C++, C#, and Lua For developers wanting to create 3D games, CryENGINE offers the intuitive route to success and this book is the complete guide to using it. Learn to use sophisticated tools and build super-real, super-addictive games.

Arrow left icon
Product type Paperback
Published in Nov 2013
Publisher Packt
ISBN-13 9781849695909
Length 276 pages
Edition 1st Edition
Languages
Arrow right icon
Toc

Table of Contents (14) Chapters Close

Preface 1. Introduction and Setup 2. Visual Scripting with Flowgraph FREE CHAPTER 3. Creating and Utilizing Custom Entities 4. Game Rules 5. Creating Custom Actors 6. Artificial Intelligence 7. The User Interface 8. Multiplayer and Networking 9. Physics Programming 10. Rendering Programming 11. Effects and Sound 12. Debugging and Profiling Index

Implementing the game rules interface


Now that we know the basic workings of the game rules system, we can give creating a custom IGameRules implementation a shot.

Note

Before we start, consider whether you actually need a custom IGameRules implementation for your game. The default GameDLL that ships with CGameRules, is an IGameRules implementation specialized for First-Person Shooters (FPS). If your game premise is similar to a FPS, or if you can reuse existing functionality that might be preferrable to writing an implementation from scratch.

To start, we'll need to create two new files; GameRules.cpp and GameRules.h.When you're done, open GameRules.h and create a new class. We'll be naming ours as CGameRules.

After the class is in place, we have to derive from IGameRules. As we mentioned before, game rules are handled as game object extensions. We'll therefore have to use the CGameObjectExtensionHelper template class:

class CGameRules 
  : public CGameObjectExtensionHelper<CGameRules, IGameRules...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image