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CryENGINE Game Programming with C++, C#, and Lua

You're reading from   CryENGINE Game Programming with C++, C#, and Lua For developers wanting to create 3D games, CryENGINE offers the intuitive route to success and this book is the complete guide to using it. Learn to use sophisticated tools and build super-real, super-addictive games.

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Product type Paperback
Published in Nov 2013
Publisher Packt
ISBN-13 9781849695909
Length 276 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (14) Chapters Close

Preface 1. Introduction and Setup 2. Visual Scripting with Flowgraph FREE CHAPTER 3. Creating and Utilizing Custom Entities 4. Game Rules 5. Creating Custom Actors 6. Artificial Intelligence 7. The User Interface 8. Multiplayer and Networking 9. Physics Programming 10. Rendering Programming 11. Effects and Sound 12. Debugging and Profiling Index

Introducing effects

Without FX, the game world is usually hard to believe and is considered void of life. Simply adding effects such as sound and particles helps to make the world come alive, giving the player a much more immersive feeling of the world.

Although there isn't one combined system for all types of effects in the engine, we'll be covering a number of systems that handle effects of various sorts. This includes material effects, particle effects, sound effects, and more.

Material effects

The material effects system handles reactions between materials, for example, to play different particle and sound effects based on which material a rock lands on.

Surface types

Each material is assigned a surface type, indicating what type of surface it is. For example, if we are creating a rock material, we should use the mat_rock surface type.

By assigning a surface type, the physics system will be able to gather information on how collisions should behave, for example, by getting the...

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