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CryENGINE 3 Game Development: Beginner's Guide

You're reading from   CryENGINE 3 Game Development: Beginner's Guide Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849692007
Length 354 pages
Edition 1st Edition
Languages
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Table of Contents (18) Chapters Close

CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Introducing the CryENGINE 3 Free SDK 2. Breaking Ground with Sandbox FREE CHAPTER 3. Playable Levels in No Time 4. I'm a Scripter, Not a Coder 5. C++ and Compiling Your Own Game Code 6. User Interface and HUD Creation with Flash 7. Creating Assets for the CryENGINE 3 8. Creating Real-time Cutscenes and Cinematic Events 9. Immersion through Audio Design 10. Preparing to Share Your Content Pop Quiz Answers Index

Using character assets


A character is a combination of geometry data that is attached to a predefined skeletal hierarchy. Examples include human bodies, aquatic animals, aliens, horses, and ropes. In the following examples, we will be dealing with humans, but keep in mind that most of these concepts can be applied to other types of animated assets as well.

Animated characters are integral to any game. Whenever you want to have realistic-looking movement, you need to be able to skin the asset's mesh to a skeleton. Once the mesh has been skinned, it can be exported to engine as a .chr. There is also a second format used mostly in vehicles or rigid body assets called .cga.

Following the character creation pipeline

There are four important steps involved in preparing and animating your character from CryENGINE 3:

  1. Create a character and export a .chr file.

  2. Enter the character's information into the .cba file.

  3. Animate the character and export a .caf file.

  4. Add the exported .caf file to the character ...

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