Time for action - setting up your first breakpoint
With the Debugger attached, execution will stop in one of the two ways, either through a crash, which will give you the option to break at the current code location, or by setting your own breakpoints. Let's start with an easy one. Somewhere in code, the camera is set to the player's position. So let's stop execution there, just to see what's happening.
If you expand the GameDll file in the Solution Explorer, on the right-hand side, you will see all source files of the GameDll project. Double-click on the PlayerView.cpp file, which can be found under Actor files | player. In the left-hand side window, you should now see the source code.
Now search for CPlayerView::ViewProcess. This is the function that sets the position and rotation of the camera. In order to search for a function, open the Find and Replace dialog box (Ctrl + Shift + F) and type the name of the function into Find what:. In the Look in: textbox, open the drop-down list and...