Summary
In this chapter, we've found out that gameplay needs an environment in order to take place, and so the creation and design of a level's environment is a critical factor in developing top-quality games. The level's environment is just as important as character design and presents several unique challenges to designers.
Designing levels breaks down into two distinct parts. The first of which is the look and feel of the level's environment, which we've gone over in a good amount of detail in this chapter. The second, which we will explore in the next chapter, is the design and challenge of the play space itself. The whole purpose to this chapter was to provide the space and ambience to host the various challenges of AI enemies, puzzles, and trials within our game.
Having made an interesting environment, let's fill it with some gameplay, using entities and objects essential to making our first game example!