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CryENGINE 3 Cookbook

You're reading from   CryENGINE 3 Cookbook Over 90 recipes written by Crytek developers for creating third-generation real-time games

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849691062
Length 324 pages
Edition 1st Edition
Languages
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Authors (2):
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Sean P Tracy Sean P Tracy
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Sean P Tracy
Dan Tracy Dan Tracy
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Dan Tracy
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Toc

Table of Contents (18) Chapters Close

CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. CryENGINE 3: Getting Started FREE CHAPTER 2. Sandbox Basics 3. Basic Level Layout 4. Environment Creation 5. Basic Artificial Intelligence 6. Asset Creation 7. Characters and Animation 8. Creating Vehicles 9. Game Logic 10. Track View and Cut-Scenes 11. Fun Physics 12. Profiling and Improving Performance Index

Creating a night scene with time of day parameters


In this recipe, we will be creating a night scene utilizing the advanced parameters of time of day.

Getting ready

You should have Forest.cry open in the Editor.

How to do it...

Let's create a night time atmosphere for our level:

  1. Open the time of day editor.

    Note

    You can back up your time of day as a .tod file with the export time of day tool.

    As we will only be worrying about the important values that will pertain to creating a night scene, let's reset the current values.

  2. Click reset values.

  3. Set the time of day to 21:00, which we can safely call night.

    You will notice that the sun goes below the horizon but we can now adjust the position of the moon texture, which – for all intents and purposes – will be used as the "sun" in our night scene.

  4. The first value we should change is the moon color in the Night Sky Multiplier section of the time of day dialog.

  5. Set the moon color to 2. Now that the moon is visible we must adjust the moon texture's position...

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