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CryENGINE 3 Cookbook

You're reading from   CryENGINE 3 Cookbook Over 90 recipes written by Crytek developers for creating third-generation real-time games

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849691062
Length 324 pages
Edition 1st Edition
Languages
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Authors (2):
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Sean P Tracy Sean P Tracy
Author Profile Icon Sean P Tracy
Sean P Tracy
Dan Tracy Dan Tracy
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Dan Tracy
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Table of Contents (18) Chapters Close

CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. CryENGINE 3: Getting Started FREE CHAPTER 2. Sandbox Basics 3. Basic Level Layout 4. Environment Creation 5. Basic Artificial Intelligence 6. Asset Creation 7. Characters and Animation 8. Creating Vehicles 9. Game Logic 10. Track View and Cut-Scenes 11. Fun Physics 12. Profiling and Improving Performance Index

Giving more speed to the car


Now that we have created a basic template for a car within the game, we can now start manipulating more of the fun properties that the XML holds. Let us start out by giving this car a bit more speed.

Getting ready

Complete the Creating a new car XML recipe. Then open MyVehicle.xml in Notepad or an equivalent editor.

How to do it...

Under the <ArcadeWheeled> cell, you will find the <Power> tag; within the <Power > tag you will find a property called topSpeed=32. It is a simple matter of increasing this value to increase the car's overall top speed.

How it works...

The ArcadeWheeled movement property is a new movement behavior since CryENGINE 3. Dealing away with the confusing gear ratios, new backend code has been written to create the Arcade Wheeled for the purpose of being able to tweak the major values on wheeled vehicles much easier.

There's more...

The following are the common properties of an Arcade Wheeled:

  • Acceleration: How fast the vehicle...

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