Creating a new car mesh (CGA)
In this recipe, we will show you how to build the basic mesh structure for your car to be used in the next recipe. This recipe is not to viewed as a guide on how to model your own mesh, but rather as a template for how the mesh needs to be structured to work with the XML script of the vehicle. For this recipe, you will be using 3DSMax to create and export your .CGA
.
Note
.CGA (Crytek Geometry Animation): The .cga
file is created in the 3D application and contains animated hard body geometry data. It only supports directly-linked objects and does not support skeleton-based animation (bone animation) with weighted vertices. It works together with .anm
files.
Getting ready
Review the Creating and exporting the static objects recipe of Chapter 6, Asset Creation. Create a box primitive and four cylinders within Max and then create a new dummy helper.
How to do it...
After creating the basic primitives within Max, we need to rename these objects. Rename the primitives...