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CryENGINE 3 Cookbook

You're reading from   CryENGINE 3 Cookbook Over 90 recipes written by Crytek developers for creating third-generation real-time games

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849691062
Length 324 pages
Edition 1st Edition
Languages
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Authors (2):
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Sean P Tracy Sean P Tracy
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Sean P Tracy
Dan Tracy Dan Tracy
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Dan Tracy
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Table of Contents (18) Chapters Close

CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. CryENGINE 3: Getting Started FREE CHAPTER 2. Sandbox Basics 3. Basic Level Layout 4. Environment Creation 5. Basic Artificial Intelligence 6. Asset Creation 7. Characters and Animation 8. Creating Vehicles 9. Game Logic 10. Track View and Cut-Scenes 11. Fun Physics 12. Profiling and Improving Performance Index

Placing the enemy AI


In this recipe, we will show how you may place down simple AI grunts from the Entities rollout for the player to fight against.

Getting ready

  • Before we begin, you must have the Sandbox 3 open

  • Then open My_Level.cry

How to do it...

  1. In the RollupBar, click on the Entity button.

  2. Under the AI folder, find Grunt.

  3. With the Follow Terrain enabled, click-and-drag anywhere on your terrain.

How it works...

The Grunt is a simple AI entity that packages a whole lot of extra properties that we will touch on later in this chapter. The Grunt itself is a simplistic human AI that borrows a lot of its functionality from the basic actor defined in LUA, which means it shares a lot of the human characteristics which the player also utilizes, such as movement.

There's more...

The AI can be placed as Entity Archetypes. Although not essential, it is a very good practice for the development team to create templates of enemies for the player to fight (a.k.a. Archetypes). These Archetypes will hold any...

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