Further reading
In this chapter, we saw a few new APIs and concepts from Unity. The following links will help you to understand the topics we covered in this chapter better, as well as helping you with doubts you might have regarding this content:
- EditorGUILayout.PropertyField: https://docs.unity3d.com/2023.1/Documentation/ScriptReference/EditorGUILayout.PropertyField.html
- Vector3.sqrMagnitude: https://docs.unity3d.com/2023.1/Documentation/ScriptReference/Vector3-sqrMagnitude.html
- Physics.Raycast: https://docs.unity3d.com/2023.1/Documentation/ScriptReference/Physics.Raycast.html
- Nested Prefabs: https://docs.unity3d.com/2023.1/Documentation/Manual/NestedPrefabs.html
- Making an Agent Patrol Between a Set of Points: https://docs.unity3d.com/2023.1/Documentation/Manual/nav-AgentPatrol.html
- Fog of War: https://en.wikipedia.org/wiki/Fog_of_war