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Construct Game Development Beginners Guide

You're reading from   Construct Game Development Beginners Guide A guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra construct with this book and ebook.

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Product type Paperback
Published in May 2012
Publisher Packt
ISBN-13 9781849516600
Length 298 pages
Edition 1st Edition
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Author (1):
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Daven Eric Bigelow Daven Eric Bigelow
Author Profile Icon Daven Eric Bigelow
Daven Eric Bigelow
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Toc

Table of Contents (16) Chapters Close

Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
1. Preface
1. Our First Look at Construct FREE CHAPTER 2. Hello World! Construct Style 3. Adding the Challenge 4. Making Noise 5. Practical Physics 6. Custom Levels 7. Platformer Revisited, a 2D Shooter 8. I'm Throwing a Grenade! 9. Our Final Moments Pop quiz Answers

Chapter 9. Our Final Moments

We've now reached the final chapter of this book, but we still have some final things to learn before we depart. In this chapter, we'll see the core skills we've learned in Construct Classic, and then go on to learning smaller skills we may need in future games.

In this chapter, we shall:

  • Take a look at everything we've learned

  • Look ahead to where we can go with our games

  • Learn some final tips and tricks to use in our future games

So let's get on with it.

What we've learned

Things really sped up as we came to making our last game. Let's slow down to look at all the things we've learned throughout the book.

Chapter 1, the basics of the Construct Classic editor

We started our journey by learning our way around the Construct Classic editor. This let us move into the future topics quickly while also introducing us to the main game object type, the Sprite.

Chapter 2, our first game, MyPlatformer

After learning the basics of the editor, we were able to learn the skills necessary...

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