Chapter 9. Adding Animation
In this chapter, we will learn the techniques of animating 2D and 3D objects. We will introduce Cinder's features in this field, such as timeline and math
functions.
The recipes in this chapter will cover the following:
Animating with the timeline
Creating animation sequences with the timeline
Animating along a path
Aligning camera motion to a path
Animating text – text as a mask for a movie
Animating text – scrolling text lines
Creating a flow field with Perlin noise
Creating an image gallery in 3D
Creating a spherical flow field with Perlin noise