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Cardboard VR Projects for Android

You're reading from   Cardboard VR Projects for Android Develop mobile virtual reality apps using the native Google Cardboard SDK for Android

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Product type Paperback
Published in May 2016
Publisher
ISBN-13 9781785887871
Length 386 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Matt Schoen Matt Schoen
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Matt Schoen
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Table of Contents (11) Chapters Close

Preface 1. Virtual Reality for Everyone FREE CHAPTER 2. The Skeleton Cardboard Project 3. Cardboard Box 4. Launcher Lobby 5. RenderBox Engine 6. Solar System 7. 360-Degree Gallery 8. 3D Model Viewer 9. Music Visualizer Index

Summary


I hope you're as excited as I am with what we accomplished here! We built a truly practical Cardboard VR app to view a gallery of regular photos and 360-degree photospheres. The project uses the RenderBox library, as discussed in Chapter 5, RenderBox Engine.

To begin with, we illustrated how photospheres work and viewed one on Cardboard using the RenderBox library without any custom changes. Then, to view a regular photo, we created a Plane component to be used as a virtual projection screen. We wrote new materials and shaders to render images with a frame border.

Next, we defined a new Image class and loaded images from the phone's camera folder into a list, and wrote a method to show the image on the screen Plane, correcting its orientation and aspect ratio. Then, we built a user interface that shows a grid of thumbnail images and lets you select one by gazing at it and clicking on the Cardboard trigger to display the image. The grid is scrollable, which required us to add threading...

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