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C++ Game Animation Programming - Second Edition

You're reading from  C++ Game Animation Programming - Second Edition

Product type Book
Published in Dec 2023
Publisher Packt
ISBN-13 9781803246529
Pages 480 pages
Edition 2nd Edition
Languages
Concepts
Authors (2):
Michael Dunsky Michael Dunsky
Profile icon Michael Dunsky
Gabor Szauer Gabor Szauer
Profile icon Gabor Szauer
View More author details
Toc

Table of Contents (22) Chapters close

Preface 1. Part 1:Building a Graphics Renderer
2. Chapter 1: Creating the Game Window 3. Chapter 2: Building an OpenGL 4 Renderer 4. Chapter 3: Building a Vulkan Renderer 5. Chapter 4: Working with Shaders 6. Chapter 5: Adding Dear ImGui to Show Valuable Information 7. Part 2: Mathematics Roundup
8. Chapter 6: Understanding Vector and Matrix 9. Chapter 7: A Primer on Quaternions and Splines 10. Part 3: Working with Models and Animations
11. Chapter 8: Loading Models in the glTF Format 12. Chapter 9: The Model Skeleton and Skin 13. Chapter 10: About Poses, Frames, and Clips 14. Chapter 11: Blending between Animations 15. Part 4: Advancing Your Code to the Next Level
16. Chapter 12: Cleaning Up the User Interface 17. Chapter 13: Implementing Inverse Kinematics 18. Chapter 14: Creating Instanced Crowds 19. Chapter 15: Measuring Performance and Optimizing the Code 20. Index 21. Other Books You May Enjoy

Profiling the code to find hotspots

For code performance profiling, the executable is instrumented by a profiling tool, and every function call is counted, including the execution time. Depending on the OS and the compiler, different settings are required to enable proper application profiling.

We will now begin with a practical profiling session and search for hotspots in the code used in Chapter 14: 03_opengl_instanced_drawing. The optimized code can be found in the folder for chapter15 in the 01_opengl_optimize subfolder.

Profiling code using Visual Studio

Visual Studio comes with an internal performance profiler. The profiler can be started in the Debug menu of Visual Studio, as shown in Figure 15.1:

Figure 15.1: Starting the profiler from Visual Studio 2022

Figure 15.1: Starting the profiler from Visual Studio 2022

In the new Visual Studio tab, select Executable as the desired Analysis Target. Navigate to the chapter14\03_opengl_instanced_drawing folder and select the executable file in the following...

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