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C# 10 and .NET 6 – Modern Cross-Platform Development

You're reading from   C# 10 and .NET 6 – Modern Cross-Platform Development Build apps, websites, and services with ASP.NET Core 6, Blazor, and EF Core 6 using Visual Studio 2022 and Visual Studio Code

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Product type Paperback
Published in Nov 2021
Publisher Packt
ISBN-13 9781801077361
Length 826 pages
Edition 6th Edition
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Author (1):
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Mark J. Price Mark J. Price
Author Profile Icon Mark J. Price
Mark J. Price
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Table of Contents (20) Chapters Close

Preface 1. Hello, C#! Welcome, .NET! 2. Speaking C# FREE CHAPTER 3. Controlling Flow, Converting Types, and Handling Exceptions 4. Writing, Debugging, and Testing Functions 5. Building Your Own Types with Object-Oriented Programming 6. Implementing Interfaces and Inheriting Classes 7. Packaging and Distributing .NET Types 8. Working with Common .NET Types 9. Working with Files, Streams, and Serialization 10. Working with Data Using Entity Framework Core 11. Querying and Manipulating Data Using LINQ 12. Improving Performance and Scalability Using Multitasking 13. Introducing Practical Applications of C# and .NET 14. Building Websites Using ASP.NET Core Razor Pages 15. Building Websites Using the Model-View-Controller Pattern 16. Building and Consuming Web Services 17. Building User Interfaces Using Blazor 18. Epilogue 19. Index

Serializing object graphs

Serialization is the process of converting a live object into a sequence of bytes using a specified format. Deserialization is the reverse process. You would do this to save the current state of a live object so that you can recreate it in the future. For example, saving the current state of a game so that you can continue at the same place tomorrow. Serialized objects are usually stored in a file or database.

There are dozens of formats you can specify, but the two most common ones are eXtensible Markup Language (XML) and JavaScript Object Notation (JSON).

Good Practice: JSON is more compact and is best for web and mobile applications. XML is more verbose but is better supported in more legacy systems. Use JSON to minimize the size of serialized object graphs. JSON is also a good choice when sending object graphs to web applications and mobile applications because JSON is the native serialization format for JavaScript and mobile apps often...

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