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Building Android Games with Cocos2d-x

You're reading from   Building Android Games with Cocos2d-x Learn to create engaging and spectacular games for Android using Cocos2d-x

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Product type Paperback
Published in Mar 2015
Publisher Packt
ISBN-13 9781785283833
Length 160 pages
Edition 1st Edition
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Author (1):
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Raydelto Hernandez Raydelto Hernandez
Author Profile Icon Raydelto Hernandez
Raydelto Hernandez
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Toc

Table of Contents (10) Chapters Close

Preface 1. Setting Up Your Development Environment 2. Graphics FREE CHAPTER 3. Understanding Game Physics 4. User Input 5. Handling Text and Fonts 6. Audio 7. Creating Particle Systems 8. Adding Native Java Code Index

Creating bitmap font labels


So far we have seen how easy it is to create labels by using TrueType and system fonts, now we will perform some extra steps in order to achieve a more professional style for our labels. As mentioned before, bitmap fonts are the most common kinds of labels used in professional games.

As its name suggests, bitmap fonts are generated by the images that represent each character, which will allow us to draw any font that we want, but it will have all the disadvantages of bitmap, such as the risk of our label getting pixelated, the lack of flexibility when handling the different sizes, and extra space on the disk and RAM for handling these kinds of fonts.

There are several applications that you can use for creating bitmap fonts. The most common one is Glyph Designer, which you can acquire from the URL https://71squared.com. This application was originally released for the Mac OS, but in early 2015 Glyph Designer X was released for Windows as well. You can also create...

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