Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Blueprints Visual Scripting for Unreal engine

You're reading from   Blueprints Visual Scripting for Unreal engine Build professional 3D games with Unreal Engine 4's Visual Scripting system

Arrow left icon
Product type Paperback
Published in Jul 2015
Publisher Packt
ISBN-13 9781785286018
Length 188 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Brenden Sewell Brenden Sewell
Author Profile Icon Brenden Sewell
Brenden Sewell
Arrow right icon
View More author details
Toc

Table of Contents (10) Chapters Close

Summary

You have built your first prototype using Unreal 4 Blueprints. Congratulations! The amount of progress you have already made is commendable.

In this chapter, you created a project and an initial level using a first-person shooter template. You then set up a target object that reacts to the player's gunfire by changing appearance. Finally, you set up a Blueprint that will allow you to rapidly create moving targets. The skills you have learned here will serve as a strong foundation for building more complex interactive behavior in later chapters, or even entire games of your own making.

You may wish to spend some additional time modifying your prototype to include a more appealing layout, or feature faster moving targets. As we continue building our game experience, remember that you always have the opportunity to linger on a section and experiment with your own functionality or customizations. One of the greatest benefits of Blueprint's visual scripting is the speed at which you can test new ideas, and each additional skill that you learn will unlock exponentially more possibilities for game experiences that you can explore and prototype.

In the next chapter, we will be looking more closely at the player controller that came with the First Person template. We will extend the existing Blueprint that governs player movement and shooting with a gun that is tweaked to our liking, and produces a more interesting visual impact and sound effects.

You have been reading a chapter from
Blueprints Visual Scripting for Unreal engine
Published in: Jul 2015
Publisher: Packt
ISBN-13: 9781785286018
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime