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Blender Cycles: Lighting and Rendering Cookbook

You're reading from   Blender Cycles: Lighting and Rendering Cookbook If you're already au fait with Blender, this book gives extra power to your artist's elbow with a fantastic grounding in Cycles. Packed with tips and recipes, it makes light work of the toughest concepts.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781782164609
Length 274 pages
Edition 2nd Edition
Languages
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Concepts
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Toc

Table of Contents (13) Chapters Close

Preface Introduction FREE CHAPTER 1. Key Holder and Wallet Studio Shot 2. Creating Different Glass Materials in Cycles 3. Creating an Interior Scene 4. Creating an Exterior Scene 5. Creating a Cartoonish Scene 6. Creating a Toy Movie Scene 7. Car Rendering in Cycles 8. Creating a Car Animation 9. Creating an Iceberg Scene 10. Creating Food Materials in Cycles Index

Learning the Branched Path Tracing render

For this final recipe, we will have a look at the Branched Path Tracing rendering mode. This rendering mode will allow us to have a much higher level of control on each aspect of the render so that we will be able to optimize much more. Of course, more control means more things to know. So let's learn how to set up the render!

Getting ready

Go to the Render menu and click on the Sampling tab. From the drop-down menu, select the Branched Path Tracing mode. Let's get started!

How to do it...

  1. Check the Square Samples option.
  2. Set the Clamp value to 10.
  3. Set AA Samples for rendering to 5.
  4. Set Samples for Diffuse to 4, Glossy to 5, Transmission to 3, AO to 1, Mesh Light to 3, and Subsurface to 5.
  5. Set the Light Paths settings as shown in the following screenshot:
    How to do it...

How it works...

As we just saw, the settings for the sampling in this rendering mode are more than the normal Path Tracing mode. This allows us to set the number of samples for each different part...

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