Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

Arrow left icon
Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
Arrow right icon
Author (1):
Arrow left icon
Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
Arrow right icon
View More author details
Toc

Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – making the spoke

There are two stages of making the spoke. In the first stage, you will make the outline of the shape of the spoke. In the second stage, you will turn the silhouette into a 3D object using the Spin tool. Check the following steps:

  1. Press Shift + A, and then make a Plane from the Mesh menu.
  2. Press the Tab key to get into Edit Mode.
  3. Press the A key to deselect all the vertices.
  4. Press the B key and use the marquee to choose the vertices on the left side.
  5. Press X and select Delete Vertices from the menu.
  6. In the Pivot Point menu, in the 3D View header, select 3D Cursor.
  7. Press A to select all the vertices.
  8. Press S, X, 0, and Enter to flatten the vertices along the X-axis.
  9. Press W to choose the Specials menu and select Subdivide. Then, in the Subdivide subpanel of Tool Shelf, set the Number of Cuts to 7.
  10. Press G, Y, and use the mouse to move all of the vertices up until the bottom vertex just touches the top of the eight-sided circle. Then, press the LMB to release...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime