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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
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Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – scaling and aligning the template

The next step is to make sure that the template is properly scaled to the Blender scene, so that the units marked on the template are equal to the number of units in the Blender scene.

To do this, you have to set the cube to the size of 6 Blender units. Next, you have to adjust the template to the dimension marks—the two lines above and below the number 6 on the side-view template—and align them with the top and bottom of the cube. The following steps will guide you through this process:

  1. In 3D View, select the cube. Scroll to the top of 3D View's Properties panel so you can see the Transform subpanel. Set the Dimensions: values as the following: X: to 6.00, Y: to 6.00, and Z: to 6.00, the same way that you set the dimensions of reference blocks in Chapter 5, Building a Simple Boat.
  2. Press NumPad 3 to display the Right view.
  3. Scroll down to the Background Image subpanel of 3D View's Properties panel.
  4. Look in the...
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