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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

The key-function table

This table has some good key functions to help you in your work that we may not have had time to discuss in this chapter:

Key

Function

Z

Toggles between the Wireframe and Solid mode in Viewport Shading.

Ctrl + Tab

Edit Mode brings up the Mesh Select Mode menu to select vertices, edges, or faces.

Tab

In three part buttons, such as X, Y, and Z locations or R, G, and B colors, it can be used to jump from one button to the next.

Alt + Tab

Jumps from one button to the previous one.

Shift

When using Move to Layer, holding the Shift button when selecting multiple layers allows you to move the selected object to all of the selected layers.

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