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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
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Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – making faces out of vertices and edges

The most fundamental unit of a mesh object is the vertex. So, now, you are going to make a vertex, and when you make a second one, the two will be connected by an edge. Then, you continue until you have enough vertices for a face:

  1. Load a new file.
  2. Press 7 on the NumPad to get the Top View. Press 5 on the NumPad to get the Ortho View.
  3. Press the Tab key to get into Edit Mode.
  4. Click the 3D Manipulator button in the 3D View header, as highlighted in the following screenshot, so that the 3D Manipulator icon does not show in the 3D View.
    Time for action – making faces out of vertices and edges
  5. Press A two times to make sure that all vertices are selected. Press X, and then select Vertices from the popup menu to delete them.
  6. Look in the lower-left corner of the 3D View window. It still shows that the active object is the cube. Only the data block of the cube remains. It has no connections to any vertices, edges, or faces. You deleted them. However, to delete the cube itself, you would still need...
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